Program
Computer Graphics International (CGI) is
co-located with Computational Aesthetics (CAe). We will share the
venue and the social events. Attendees of either conference may attend
the keynotes of both. CGI attendees may join in the CAe art programme.
Tutorial
Seeing in 3D
One-Day
Level: Beginner
Most people, even technical draftsmen, designers and computer graphics
programmers, find it very difficult to visualise 3D shapes well enough to
reason about them. This course demonstrates the problem and takes
attendees through a series of exercises that help them acquire this
important practical skill.
"Stand a cube on its corner. What is the shape of a horizontal
cross-section taken at half the height of this object?" About four percent
of human beings can reason about 3D space well enough to answer this
question easily and with confidence. Most of us enter a state of panic
when confronted by 3D problems. Yet it is possible to train yourself to
think and visualize in 3D. This course helps attendees start thinking in
3D. Once they have the basic principles, they can develop the skill
independently.
Prerequisites
Familiarity with some basic geometric ideas (for example, two planes meet
in a straight line). Also helpful: awareness of how to find distances with
Pythagoras' theorem, but this is used for only a few exercises, and the
course can be understood without mathematics.
Intended Audience
Graphic artists, engineers, designers, computer graphics programmers, and
students interested in graphics, drawing, or sculpture.
Instructor: Geoff Wyvill, University of Otago
Instructor Bio
Geoff Wyvill,
Well known in SIGGRAPH circles, Geoff Wyvill has contributed technical
presentations, artworks, and animation to many conferences. He is director
of computer graphics research at the University of Otago and a director of
Animation Research Limited, which makes commercial animation and animation
software for sports. He has a BA in physics from Oxford University and an
MSc and PhD in computer science from Bradford University. Over many years,
he has encouraged scientists to develop artistic pursuits and artists to
learn science. He has published over 100 technical articles and papers,
and given numerous invited talks and courses.
Keynote Speakers
Gavin Miller, Adobe (CGI keynote)
Carlo H. Séquin, UC Berkeley (first CGI/CAe shared keynote)
Andrew Pearce (Thursday's lunch speaker)
Andrew Glassner (Banquet speaker)
Andrew Fitzgibbon, Microsoft Research Cambridge (second CAe/CGI shared keynote)
Sheelagh Carpendale, University of Calgary (third CAe/CGI shared keynote)
Geoffrey Shaw, iCinema, University of New South Wales (CAe keynote)
CGI Full Papers Program (Provisional)
Wednesday 10.45.
Incorporating object-centered sampling and Delaunay tetrahedrization
for visual hull reconstruction
Xin Liu, Marina L. Gavrilova, Jon Rokne
Creating MPU Implicit Surfaces from Unoriented Point Sets with
Orientation Inference
Yi-Ling Chen, Shang-Hong Lai
Variational tetrahedral mesh generation from discrete volume data
J. Dardenne, S. Valette, N. Siauve, N. Burais, R. Prost
Streaming Surface Sampling using Gaussian Epsilon-nets
Pablo Diaz-Gutierrez, Jonas Bösch, Renato Pajarola, M. Gopi
Maximal Independent Set Graph Partitions for Representations of
Body-Centered Cubic Lattices
Kenny Erleben
Wednesday 14.00.
Dynamic Collage - A New Method for Browsing Massive Photo Collections
Yingzhen Yang, Yichen Wei, Chunxiao Liu, Qunsheng Peng, Yasuyuki
Matsushita
Automatic View Selection through Depth-Based View Stability Analysis
Pere-Pau Vázquez
An information theoretic approach to camera control for crowded scenes
Cagatay Turkay, Emre Koc, Selim Balcisoy
Pick-by-Vision: Augmented Reality supported Order Picking
Rupert Reif, Willibald A. Günthner
Realistic Real-Time Sound Re-Synthesis and Processing for Interactive
Virtual Worlds
Fernando Trebien, Manuel M. Oliveira
Wednesday 16.00.
Fragment Based Responsive Character Motion for Interactive Games
Xi Cheng, Gengdai Liu, Zhigeng Pan, Bing Tang
Real-time falling animation with active and protective responses
Zhigeng Pan1, Xi Cheng, Wenzhi Chen, Gengdai Liu1, Bing Tang
Efficient motion data indexing and retrieval with local similarity
measure of motion strings
Shuangyuan Wu, Shihong Xia, Zhaoqi Wang, Chunpeng Li
Motion Constraint
Daniel Raunhardt, Ronan Boulic
Thursday 10.45.
Fluid-based Hatching for Tone Mapping in Line Illustrations
Afonso Paiva, Emilio Vital Brazil, Fabiano Petronetto,Mario Costa Sousa
An extended GPU radiosity solver including diffuse and specular
reflectance and transmission
Günter Wallner
High-Quality Brightness Enhancement Functions for Real-Time Reverse
Tone Mapping
Rafael Pacheco Kovaleski, Manuel M. Oliveira
Towards Multi-perspective Rasterization
Xuan Yu, Jingyi Yu, Leonard McMillan
Fast Real-time Caustics from Height Fields
Cem Yuksel, John Keyser
Thursday 14.00.
Compact Real-Time Modeling of Seated Humans by Video Sprite Sequence
Quantization
Chun Jia, Voicu Popescu
Feature-Rich Distance-Based Terrain Synthesis
Brennan Rusnell, David Mould, Mark Eramian
Feature Enhancement by Volumetric Unsharp Masking
Yubo Tao, Hai Lin, Hujun Bao, Feng Dong, Gordon Clapworthy
Adaptive Smooth Surface Fitting with Manifolds
Cindy Grimm, Tao Ju, Ly Phan, John Hughes
Dual-RBF based Surface Reconstruction
Yuxu Lin, Chun Chen, Mingli Song, Zicheng Liu
Thursday 16.00.
Mr-SDM: a Novel Statistical Deformable Model for Object Deformation
Qizhen He, Horace H. S. Ip, Jun Feng And Xianbin Cao
Generating Anatomical Substructures for Physically-Based Facial
Animation Part 1: A Methodology for Skull Fitting
Olusola Aina
Interactive skeletonization of intensity volumes
Sasakthi S. Abeysinghe, Tao Ju
Light Source Estimation of Outdoor Scenes for Mixed Reality
Yanli Liu, Xueying Qin, Songhua Xu, Eihachiro Nakamae, Qunsheng Peng
Friday 10.45.
nherent limitations on specular highlight analysis
Lorcán Mac Manus, Masahiro Iwasaki, Katsuhiro Kanamori, Satoshi
Sato, Neil A. Dodgson
Automatic Registration of Multiple Range Images Based on Cycle Space
Fei Hou, Yue Qi, Xukun Shen, Shen Yang, Qinping Zhao
Salient Spectral Geometric Features for Shape Matching and Retrieval
Jiaxi Hu, Jing Hua
An Efficient Two Steps Algorithm for Wide Baseline Image Matching
Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert
Friday 14.00.
Physically Based Simulation of Thin-shell Objects Burning
Shigang Liu, Qiguang Liu, Tai An, Jizhou Sun, Qunsheng Peng
Real-Time Multi-Band Synthesis of Ocean Water with New Iterative
Up-Sampling Technique
E. Miandji, M. H. Sargazi Moghadam, Faramarz F. Samavati, M. Emadi
Simulation of Swirling Bubbly Water Using Bubble Particles
Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim
Interchangeable SPH and Level set Method In Multiphase Fluid
Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim
A Fast Method for Simulating Destruction and the Generated Dust and
Debris
Takashi Imagire, Henry Johan, Tomoyuki Nishita